Demolition Page 3 - Adding State with GKStateMachine
/We continue our exploration of Swift 2.0, GameplayKit, and SpriteKit by using GKStateMachine to make our game behave a little more like a real game without making our standard code more complex.
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Even a simple text adventure contains all of the fundamentals of lexers, parsers, and interpreters. Using STLR to define the grammar, and its Swift code generation, we quickly create a simple adventure game in Swift.