We continue our exploration of Swift 2.0, GameplayKit, and SpriteKit by using GKStateMachine to make our game behave a little more like a real game without making our standard code more complex.Read More
We continue our playground exploration of GKGameplayKit, SpriteKit and Swift 2.0 by actually creating some player objects and helping them navigate their way around asking GKGridGraph's path finding abilities.Read More
iOS 9 and OS X El Capitan strengthen Apple's gaming line up with GameplayKit, which augments the graphics (and physics) engines with a game engine. Over the coming weeks I'm going to walk through the process of developing a "bomber man" style game using SpriteKit and GameplayKit.
The code will be supplied in a playground that will have a page for each blog entry. In general, I'll discuss concepts in the blog, and leave explanations of specific pieces of code in comments or Playground markup. There's going to be a lot to cover, so let's get started.Read More